Don't worry about it for now--continue north to the next screen, where you'll find a Save Block (punch it), as well as platform you can ride across the gulf. Now cross back over and drop from the right half of the platform to the ledge below (it's too high to jump to otherwise) and head back two screens to the large room with two Attack Pieces. Break another box (coins) and roll up the wall to the high left corner for another (restore ring). As you shoot the balls, the adrenaline meter will begin to fill at the top of the screen--fill it completely, and Bowser will be able to escape the castle's girth, putting you in control of giant Bowser! on February 3, 2012 at 10:28AM PST. Hey, it's another star-block! Climb the ramp up to the raised one and body slam it to fling Bowser to the upper level. Hit the block by the entrance into this room for the first one--you can't miss it. Once in the lower-left corner, hit the "!" Upon exiting the purple pipe, use Tiny Mario (remember to hit him with the hammer) to proceed through the small gap. After crossing the bridge, hit the item box (coins) then climb the platforms in the top-right corner, dig up a bean (heart bean), then head south. Mario's trapped inside Bowser? Mario & Luigi: Bowser's Inside Story has 189 likes from 214 user ratings. Annoyingly, one of these include inhaling Luigi and tossing him into a garbage bin--keep an eye on which one he lands in, then destroy it (a single jump attack should do the trick) to free him. See the small fire? Even better, if you can land on Boo directly, it'll end the attack early! You can tell which shadow bro he's targeting by the reticule--just tap the jump button of the respective bro to avoid it. Since you can't yet ride the raft, head back to the previous area, then north across the bridge…or try to at least, as Fawful will block the path with a series of walls. Now hit the exposed switch with your mallet, causing a platform ahead to vanish. Oh, and throughout the battle, Bowser may inhale in preparation of his fire breath attack. You may want to stock up on goods at the shop block and bust open a box just above (retry clock) before following Dark Bowser through the southern door. In this case, we suggest using the Shy Guy Squad. Head back two rooms (to the one with a pair of large yellow pipes) and enter the yellow pipe on the far right. After exiting the green pipe, drop down the gap first to find four glowing spots in the ground below--dig at each one to find some beans. In this case, the Chakroad warps you between Cavi Cape Cave, where you were before, and Cavi Cape Exit, where you are now. Follow the floor to a switch on the left that reveals another floating ball when hit. Luckily, you can select each stat and watch the wheel to see what numbers are being displayed--if they're all low in value, simply select a different stat to see what it offers. Otherwise take the bridge in the bottom-right corner. Now that you have the boot, you can easily reach the two Attack Pieces--look for one on the left, and another near the room's center. Instead, proceed north into the next room, climb the ramps and bust open a boulder in the top-right corner for a portal (don't bother using it though). Continue right, stopping to battle the Chain Chawful so you can inhale its Blitten (this should be number six!). Anyway, head back into the room and take the warp pipe, leading inside Bowser. Instead return to the previous room and head south--look for a box on the right (coins), then continue through the exit on the right. Climb up the ledges to the south and head left to the next screen. After deflecting, Bowser will then turn into a spike-ball and try to stomp you, crouch to deflect, then follow-up with a quick punch for some damage! It's time for this train to stop tooting its horn. Music extended to about 30 minutes for Mario & Luigi: Bowser's Inside Story. From the intersection room, head south to find an item box (coins) and a Save Block. Also, if Wiggler begins circling around you, punch his head as it passes by to deter him. At any rate, take Bowser to the top-right section of the area (punching through any rocks in your way) and punch one of the dropping marvels, causing it to fly into the large yellow button on the left. Continue hitting it left until it's just above the cannon, then move Bowser so he stops drinking from the fountain, causing the ball to drop right into the cannon. Following this, a second black hole will appear, though Bowser will use his mad skills to knock it behind the castle. Otherwise ignore the portal and continue right. Winning his quiz nets you another tip, as well as 200 coins. Unfreeze the room and hit the switch, causing a gap to appear over the flames on the left. box--hit it to remove a barrier, allowing you to continue right into the next room, where you'll find the sixth Attack Piece near the entrance. Now hop aboard the elevator and ride it to the floor above. Head down the grassy ramp on the right and hop aboard another raft by punching to the left. Head inside, save at the Save Block on the left, smash a couple of blocks (fiery drumsticks, supersyrup jar) down the two short path just above, then proceed into the auditorium via the door ahead (ignore the paths on either side for now). On the screen east of the portal, climb the ramps to the north and body slam the cracked ground at the top (revealed after burning away the bushes). You may have noticed the orbs are of varying colors--red and green means those orbs are vulnerable only to the brother of the same color, that is, Mario and Luigi respectively. Of course, trying to attack both bros evenly is complicated by a couple of things. Anyway, the battle begins with a Black Hole appearing behind you. Once there, you'll find that you can stimulate Bowser's arm muscle by deflecting the energy balls directly into it using the hammer. If he takes to sky and summons four portals, watch where the energy balls goes. Continue up to a staircase and Body Slam the shoddy wooden cover at the top to drop to a lower level. Now ride the Liftoglobin back up to the to-left corner and speak with the totem of globins. Well, he is a plumber…he's used to these crappy situations. So here's the deal: there are actually two phases to this battle and you can only inflict direct damage during the second. At the Chest Station, enter the cannon, turning the bros into a ball. Back in the gateway, grab the latest Star Panel and work your way up the the star-panel shaped hole above (to reach it, climb the platforms on either side and spin-attack across the gap). They'll engage you in a quick game--simply pound Mario's shell to knock him into them. At any rate, continue north to the next screen, then left one. You'll find the remaining nine in the rooms ahead, and they're also all marked on your map, which you can view by tapping "select." His other, and more annoying attack, is where he'll be chased by a Boo, dashing back and forth between the brothers. Interact with it to try and pick it up--only it's too heavy for Bowser current strength level, leaving it to the bros to help him out. Head on through by using the spin jump to twirl across the gaps! Hit it to create an opening on the left. However, this is complicated by the fact that you have to watch out for both of the bros. Thankfully, every enemy has a 'tell' that reveals which brother they're aiming for. Dark Star is immune to damageâ¦for now. Back in the castle, head through the hole in the bottom-right corner of the corridor. And thankfully, you'll know the monster's concealing one if you see the vacuum block on the battle screen blinking. For now, exit out the other site and hit the "!" Continue to another path to the southeast. Once you've got a few more in place, you should be able to start piecing together the pieces with numbers on them. Secondly, the helmet may start sucking energy from the ground, then launch them at the bros. Now drop off and head south, leading back to the previous area. Bowser will then automatically start running back toward Dark Bowser, but you'll have to dodge numerous enemies along the way. Bounce off the floor to the platforms above to find a couple of item boxes (super mushroom, coins), then proceed right to find another just above the ground. If you inflict that much damage from the get-go, she'll change forms instantly, which can be troublesome. Essentially, you can use your walk-punch to clear short gaps--try it out on a couple to the right to cross to the other side. Finally, if a coin appears in front of the bros, that means he's targeting the other one--get ready to jump with him. As you exit the green pipe, you'll spot the Dark Star again. He suggests you should try stimulating the nerve in the center of the room--drill into it. Continue onward and drop down the gap, then head left to find another bomb. Inside, roll your way through a few rooms (collecting the item boxes' goods along the way) until you reach a four-way intersection. Alright, back to the bros--take them to the Pipe Yard in the upper-left corner. Bowsers belly up with a pair of large piranha plants at the top coins! As mentioned before, the Goombas, burn the tall grass and bust the... 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